PRISM Download

The livery studio
for IL-2 skin makers.

View every livery on the real game models, paint straight onto the skin, light it like a photographer and render it in Blender Cycles — all from your own IL-2 installation.

Free · Windows 10 and 11 · IL-2 Great Battles and IL-2 Korea · Quick start in ten minutes
PRISM's main window: the Korea library on the left, an F-51D Mustang in the studio, and the Scene inspector's backgrounds and platforms on the right
Great Battles · Flying Circus · Tank Crew · Korea
Features

Everything between the DDS file and the poster.

Built around how skins are actually made: live previews while you edit, and renders worth sharing when you're done.

Painter

Brushes, selections, layers, masks and a finish layer for matt to bare metal, on the flat sheet and the 3D model side by side.

The Painter: the F-51D skin sheet beside the 3D model, with the layers panel

Scenes and light

Studio lighting presets, platforms, photo skies and the game's own hangars.

The Scene inspector's backgrounds and platform surfacesThe Lighting inspector's tone controls and a lighting preset diagram

Live DDS

Save in Photoshop or GIMP; the vehicle updates at once.

Blender Cycles

Stills up to 8K and turntable videos, on NVIDIA, AMD and Intel graphics cards.

8K

Light or dark

Pick on first run, switch any time.

PRISM in the light themePRISM in the dark theme
Rendered in PRISM

Straight from the export, no retouching.

Reflections, spinning propellers, muzzle flashes, tracers and exhaust flames all reach Blender as they are in the viewport.

Airco D.H.2 rendered in Blender CyclesF-51D Mustang rendered in Blender CyclesMiG-15bis rendered in Blender Cycles

Decals

Numbers, names, markings and nose art on the vehicle's surface: linked on both sides, with blend, finish, outline and weathering. Bake them into the skin or keep them editable.

A squadron number placed on the F-51D's fuselage, with the Decals tab beside it

Projects page

Every livery you're working on, planned, ready or released, as a card drawn in its own livery. Double-click to paint; export straight to the game.

The projects page: cards for each livery, with a project's details on the right

Every livery at a glance

Pictures of every livery, favourites and recently used.

The livery browser: pictures of every F-51D livery

Turntables

MP4 or GIF of the vehicle turning, from the viewport in seconds or from Cycles.

The turntable window: preview, renderer, size and camera

Made to move

Effects caught as a camera would, in every export.

  • Spinning propellers with shutter blur
  • Muzzle flashes, tracers and gun smoke
  • Exhaust flames in firing order
  • Seated crew in summer or winter kit
  • Gear, flaps, canopies and loadouts
What's new

Updated often.

Full release notes · PRISM updates itself when you allow it.

Release notes

See every release and what changed on GitHub.

Roadmap

Where PRISM is heading.

What's planned and being explored, in no fixed order and with no dates. Tell us what would help you most on the Issues page.

Releasing liveries

Planned

Release packaging

One step builds a finished release: correctly named DDS sheets and finish maps, the HSD preview, an info file, and versions with and without restricted symbols, checked for format, mipmaps and missing alpha or MRR before anything is written.

Planned

Squadron livery builder

Design once, then generate a whole squadron: aircraft numbers, pilot names and individual markings, each variant exported with its own skin files and preview.

Exploring

Moving a livery to another model

Carry a finished skin from one variant to another through the 3D surface, for aircraft whose texture layouts differ.

Painting and markings

Started

Smart weathering

Wear worked out from the vehicle's own shape, each as an editable Painter layer with its own mask. Under way: chipping along panel edges, rivets and real edges, grime in recesses and panel lines, and exhaust streaks along the airflow, with presets by paint type. Still to come: oil streaks, gun soot, sun fading and walkway wear.

Planned

Painting on the 3D model

Brush straight onto the aircraft, across seams and onto the next sheet, as well as on the flat sheet.

Started

Historical markings library

National insignia of WW1, WW2 and Korea in their official variants, drawn to the official proportions in IL-2's own colours and placed at their real size as decals. Under way: US stars and star and bars, RAF roundels and fin flashes, Luftwaffe Balkenkreuze and Soviet red stars. Still to come: WW1 markings, the ROKAF taeguk, stripes, ID bands and kill markings.

Planned

Historical paint palettes

RLM, FS 595 and ANA, British standard and Soviet colours with accurate values, in the Painter and for decals.

Presentation and community

Exploring

Reference photo match

Lay a historical photograph over the viewport and line the camera up with it, to check markings, positions and sizes against the real aircraft.

Planned

Before and after

Split-screen or flip between two saves, two liveries, or the stock livery and yours, from the same camera.

Planned

Several aircraft in one scene

Formations, hangar pairs and side-by-side livery comparisons, under the same light.

Exploring

HSD Online inside PRISM

Find a skin on HSD Online, see it on the 3D model and install it into the game in one click. This depends on HSD Online's agreement.

Download

Get PRISM

A per-user installer that needs no administrator rights, or a portable zip. Both check for updates.

New to PRISM? Installing and the first start, then the Quick start.

FAQ

Questions

Is there a manual?

Yes: the user guide, thirteen chapters with screenshots, from the Quick start to every shortcut. PRISM also plays a four-minute tour over its own window, and a Painter tour.

Do I need to extract the game files?

No. PRISM reads the models and liveries straight from your installed IL-2 games. Nothing is copied off your computer.

Can I paint skins in PRISM?

Yes. The Painter paints colour and finish onto the skin in layers, with the 3D vehicle live beside the sheet, and decals place markings and text. Export the finished skin as DDS, or straight into the game's Skins folder.

Does it work with my own skins?

Yes. Your skins appear beside the official liveries, and Live DDS reloads the one on screen whenever you save it in your image editor.

Which vehicles are included?

The aircraft and ground vehicles of the games you have installed: Great Battles, Flying Circus and Tank Crew from IL-2 Great Battles, and the aircraft of IL-2 Korea, including the AI-only ones.

Do I need Blender?

Only for Cycles renders. Quick PNG exports come straight from PRISM's own viewport, and PRISM tells you if Blender is missing when you ask for a Cycles render.

How do updates work?

PRISM checks this repository's releases when it starts. You can install the update, postpone it, skip that version or switch the check off in Settings.

Something went wrong. Where do I report it?

In PRISM, Settings → Report a problem puts its log and a few facts about your PC in a zip, without your Windows user name, and opens the Issues page to attach it to.